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NOW

Last updated August 2026. I update this the day every episode goes up.

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Building

Emberkin. Right now I'm auditing everything I already have, and there's a lot of it that argues with itself. Two combat systems that don't match. HP numbers that disagree between documents. A map with no water zone even though there's a water starter sitting right there. All of that is episode one.

After that is the Blight rewrite. Evolution used to be a reward for hitting level five and now it's going to cost you something. That's episode two and I haven't designed it yet, which is sort of the point.

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Learning

Godot, slowly. Also how to write a simulation that plays my own game ten thousand times so I can find out how broken it is before anyone has to sit at a table and find out for me.

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Recording

I've started recording every build session by default. Talking while I work is harder than it sounds and the first few are rough.

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Not doing

The services work. I took that page down. I still want to teach this stuff, I'd just rather do it by showing an actual build than by selling a session.