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Brick Breaker Game

Live

A modern Brick Breaker game built with HTML5 Canvas, featuring mouse controls, multiple levels, and leaderboard system.

HardJavaScriptHTML5 CanvasCSS3Local Storage15-30 min
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How to Play

  1. 1Move your mouse to control the paddle
  2. 2Keep the ball in play by bouncing it off your paddle
  3. 3Break all bricks to advance to the next level
  4. 4You have 3 lives - don't let the ball fall off the bottom!

Controls

Move PaddleMouse Move
Start GameMouse Click
Pause/ResumeSpace

Tips

  • Hit the ball with different parts of the paddle to control its angle
  • Try to hit the sides and corners of the paddle for sharper angles
  • Plan your shots to clear multiple bricks efficiently
  • Ball speed increases with each level - stay focused!

What I Learned Building This

This was my most ambitious project yet — combining everything I learned from the clicking game and snake game, plus new challenges around physics and multi-object collision detection.

Technical Concepts Mastered

  • Physics Simulation — Ball velocity, angle reflection, and momentum transfer
  • Multi-Object Collision Detection — Checking ball against paddle, walls, AND every brick each frame
  • Level System Architecture — Generating brick layouts, tracking progress, increasing difficulty
  • Lives & Game State — Managing multiple game states (playing, paused, game over, level complete)
  • Mouse Input Tracking — Smooth paddle movement following cursor position

The Hardest Part

Getting the ball to bounce correctly off the paddle at different angles. I learned that where the ball hits the paddle should affect its trajectory — hitting the edge sends it at a sharper angle than hitting the center. This made the game feel much more skill-based and satisfying.

Architecture Insights

Unlike the simpler games, Brick Breaker needed proper separation:

  • Game state object — Tracking ball, paddle, bricks, score, lives, level
  • Update function — Moving objects, checking collisions each frame
  • Render function — Drawing everything to canvas
  • Event handlers — Mouse movement, clicks, state transitions

This taught me how real games are structured.

Key Takeaway

Complex projects are not built in one go — they are layered. I started with just a ball bouncing, then added a paddle, then bricks, then scoring, then levels. Each layer built on the last. AI helped me at each step, but understanding the layers was my job.